Play Points That Matter
- A weaker player is greatly daring and hardly
wise who goes out for almost impossible
strokes instead of playing for safety.
- Always play carefully at the beginning of
a game. If you are the first to make a break
it begets confidence and settles you down.
- The chalking of the cue is an art, and one
that professionals sedulously cultivate. You
may see them go through a whole fortnight's
match of 16,000 up without a single mis-cue.
- It usually pays better, except at close range
pocket or cannon strokes, to drive the first
object ball than to cut it, and it is as easy to
aim half an inch inside the edge of the ball as
half an inch outside it.
- Close cannon play is really the ordinary
cannon game written small, and the attention
has to be fixed quite as much on the probable
course of the first as of the second cannon ball
if both are to be kept just in front of the cue
ball.
- Notice how gentle a stroke sends a ball
quite a long way, and never forget it. A ball
is so easily driven beyond its intended position.
- As soon as top-of-the-table play becomes
precarious return to baulk should be sought
for by means of a top pocket in-off which leaves
middle pocket or drop cannon position.
- In top-of-the-table play the ideal position is
with the cue ball a few inches laterally below
the red and the other white ball behind it.
- Dawson once made a long series of alternate
cannons and pots (one of each) by means of
the postman's knock against the second white
banked against the top cushion. This meant,
of course, precision to a hair's breadth.
- A very important rule in position play is
really a reversal of what is the natural inclination
of a player. Thus, when an in-off is being
played for, the run of the object ball should
first be considered, and when a pot is the idea
the intended placing of the cue ball should have
primary consideration. Apart from this no
considerable break can be made, and the unintended
loss of the white, kisses, and pocket
shoulders cannot be avoided.